1. screenshot of Ten tips for better CSS transitions and animations

    Josh Collinsworth avatar Josh Collinsworth

    Ten tips for better CSS transitions and animations

    users may not realize what it is about the transitions or animations on our websites and apps, but they can keenly spot the difference between good and bad. They intuitively know when an app’s movement feels good, and when the impression is instead generic or unpolished—even if they can’t explain how or why.

  2. screenshot of Accessibility Beyond Code Compliance

    Aaron Gustafson avatar Aaron Gustafson

    Accessibility Beyond Code Compliance

    Design systems (and pattern libraries within them) codify your organization’s design and coding guidelines in such a way that the software you produce is consistent and the teams working on delivering that software are able to be more efficient because they aren’t having to design and build every interface from scratch. Having a design system that is accessible enables teams to avoid introducing new accessibility bugs in the process of creating bespoke interfaces. It also means finding and fixing an accessibility bug in the design system should fix it in all of the products using that design system. (That last part isn’t always perfect, but I don’t have time to get into that today.)

  3. screenshot of Everything is awesome: Don't forget the Lego

    Everything is awesome: Don't forget the Lego

    Six paediatric health-care professionals were recruited to swallow a Lego head. Previous gastrointestinal surgery, inability to ingest foreign objects and aversion to searching through faecal matter were all exclusion criteria. Pre-ingestion bowel habit was standardised by the Stool Hardness and Transit (SHAT) score. Participants ingested a Lego head, and the time taken for the object to be found in the participants stool was recorded. The primary outcome was the Found and Retrieved Time (FART) score.

  4. screenshot of Carrying a camera

    Tom MacWright

    Carrying a camera

    Having my phone in my pocket doesn’t trigger anything but distraction. It can do everything, and so I feel nothing in particular about it. A physical camera takes photos, but it also makes me think about seeing. And I like that.

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